Extensible damage types
Model physical, elemental, status, and custom damage categories with clear data-driven definitions.
Flexible combat damage framework for Unreal Engine 5.4–5.7
Define damage types, apply modifiers, and hook into health components without rewriting combat from scratch. A clean, extensible gameplay integration layer for UE5 projects.
Model physical, elemental, status, and custom damage categories with clear data-driven definitions.
Apply buffs, resistances, and multipliers without hard-coding combat math into every actor.
Plug into existing health/armor setups so damage events flow cleanly into your gameplay systems.
Iterate combat rules in Blueprints — keep designers productive without forcing C++ for every tweak.
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