Damage System

Flexible combat damage framework for Unreal Engine 5.4–5.7

Define damage types, apply modifiers, and hook into health components without rewriting combat from scratch. A clean, extensible gameplay integration layer for UE5 projects.

Key Features

Extensible damage types

Model physical, elemental, status, and custom damage categories with clear data-driven definitions.

Modifiers & scaling

Apply buffs, resistances, and multipliers without hard-coding combat math into every actor.

Health component hooks

Plug into existing health/armor setups so damage events flow cleanly into your gameplay systems.

Blueprint-friendly

Iterate combat rules in Blueprints — keep designers productive without forcing C++ for every tweak.

Engine: Unreal Engine 5.4–5.7
Category: Combat · Gameplay
License: Single-studio license
Includes: Damage framework plugin package

Purchase

Price in INR · one-time purchase. Download unlocks after successful payment verification.

  • UE 5.4–5.7 builds — DamageSystem.rar
  • Damage types, modifiers & health hooks
  • Download from My Library after checkout
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Included

  • Plugin package for UE 5.4–5.7
  • Extensible damage type definitions
  • Integration path for health / combat components